Monday, April 29, 2013

Salty Final Video

After months... Salty is complete. You were a good seal. If only you were better at your circus career, maybe we could have spent more time together. But you dropped your ball, so I can spend no longer with you. Goodbye Salty.

Friday, April 26, 2013

Salty - All Textures

Whole scene

Salty throwing the ball up

Awwwh, he dropped it. Poor Salty.

Salty's pretty emotional.

Monday, April 15, 2013

Salty - Environment (No Textures)

Stage sans texture. Initial lighting. There will be water in front of the platform Salty is on.

I enjoyed making the overlapping colored lights and spot lights in the background, I thought they really contributed to the scene!


View from the front to see the screen background flat. Excited to get it all textured!
Salty dropped his ball, and now he's sad.

Friday, April 12, 2013

Salty - Initial Animation


The tutorial had us playblast the animation, as it would not look as good rendered out due to no lighting yet. This ball was pretty frustrating, and the the ball would not cooperate with having two different point constraints for a few days. Then I fixed it on accident! Timing is slow, will be fixed. On to the environment! Very end of the ball bounce won't be seen in the final scene, so that is why it doesn't continue bouncing less and less high.

Monday, April 1, 2013

Salty Facial Features

Salty just saw something he shouldn't have. Salty is surprised.

Salty is skeptical, perhaps his seal friends are lying to him.

Friday, March 22, 2013

Salty Pose

Side view

Front

Persp

Top

After binding the joints to the skin, putting Salty in a pose was just a simple act of rotating specific joints. Salty is a friendly seal.

Thursday, March 21, 2013

Salty Joints

Front of Salty

His side

Perspective

From the top
Figuring out how to render the joints was even harder than making the joints themselves. I ended up using print screen with the project open in maya and cropped the pictures. The most complicated part of using the joints was setting up the hierarchy correctly, so that certain joints only affect the desired other joints.