Tuesday, November 20, 2012

The Alleyway: Series 6 - Cameras

Opening shot from establishing cam

In the middle of the path the establishing cam is on, door opens before it comes in

End of the establishing trail path - rocket will shoot out

RocketCurve camera, captures the rocket as it travels on its path

Same RocketCurve camera before the rocket leaves frame

RocketStop camera near the end of the rocket's journey. Fixed the sky after these pictures so it wouldn't look as grainy.

Friday, November 9, 2012

The Alleyway: Series 5 - Object Upgrade

My rocket shooting across the sky - particles will be fixed soon, was focused on getting the object itself in the alley and will fix the smoke and fire behind it when I animate it. Maya also deleted a days work on the particles. Yaaaay Maya.

Closer up shot of the rocket. Used a curve and rotated it for the body and connected two paths and duplicated for the wings. Once again, I'll fix the particles behind it.


What goes best with rockets? A toilet! Made it all out of polygons, took a while.

Soon to come: it shall flush.

Friday, November 2, 2012

Shadows Assignment

One day in class the computers were out of use, so we got an assignment over shadows around the school!
Light comes from top left as well as the floor it bounces off of. The circled pillar is the source for the shadow behind it.

Top right directional lighting, causing a shadow on the railing. Large cone angle and many different ones, so not a harsh shadow.

Top left lighting. Semi-faded cone angle.

Pretty soft and faded cone angle causing a light shadow with soft edges.

Didn't get the windows in this picture, but they're casting the shadow. Very sharp edges closest to the window.

More shadows cast by the window. Much of the light bounces off the floor and indirectly lights up its surroundings, such as the stair divider.

Top left directional lighting, very harsh edges due to the sun being the only major 

Another shadow cast by the sun on the trashcan. Similar edges, yet there is more bounce light affecting the pavement under shadow so it isn't as dark.

The sun is just aweesome. Ultimate shadow creator!

Shadow cast by door. Harsh edges.

Very soft edges due to the many light sources from aboce.

Another soft shadow from many different light sources.

Dark shadow in locker, cast by the top of it. Light, however, bounces off the bottom and compensates for not being pitch black inside.

Top right lighting casting a semi-harsh edge shadow under the table. Light bounces off the floor to soften the edges.

Harsh edge shadow against the door with very little bounce light.

Thursday, November 1, 2012

Ball Bounce

Oh, this ball. The most time consuming project so far as it tied in modeling, texturing, lighting and animation. And we got to make fire! Whooo! I had fun, even if the ball's face is awkward. I made the face on my own in photoshop though! Using the bend and squash deformers was easy enough once I got a feel for how it was supposed to look. Hope we do more things like this!