Monday, September 24, 2012

Tire

Close up on rim. I really believed I was making an octopus during the tutorial, but in the ended it started to look more like a tire. There was a small discrepancy in the tutorial on the "legs" of the rim, as it had us extrude multiple times instead of one long time, which created the bridge of metal in the middle.

Close up of treads. These were much simpler to make than the rim, especially since I only had to make one pattern and duplicate it around the tire. I like the look of these.

Project in its en*tire*ity. Hahaha, I crack myself up.

Wednesday, September 19, 2012

Screwdriver Model

Handle of the screwdriver. Used booleans to cut the cylindrical holes in the sides, and simple scaling of sides for the core handle shape itself.

Tip of the screwdriver. This one was more troublesome to get to look like the right angle and length. Overall, using booleans wasn't too bad.

Friday, September 7, 2012

The Alleyway: Series 1


Long shot of the alley, showing the plane and part of the sphere around it.

Closer shot of the alley, gives the view of each house with still a surrounding setting.

A more eye-lecel shot of the alley. Lamp post isn't finished, screen shots were taken in the middle of modeling it.

Monday, September 3, 2012

Camera Shots and Angle

Extreme Wide Shot
Extreme long shot consists of a view so far from the subject that they aren't even able to be seen. This can also be referred to as an establishing shot because it is gernerally used to set up where something is by its surroundings.


Very Wide Shot
A long shot shows a scene much closer to the subject than an extreme long shot to stress the more immediate surroundings, but is still a good distance away.


In a full shot, the subject (usually a person) fills up the frame with head in the top portion and the feet in the bottom. This allows us to focus on the person while still receiving information about their location.
Medium shot of a street musician
A medium shot shows the subject from roughly the waist/hips up, as the setting has already been established. This is typically used for common dialogue scenes. The mid shot is generally emotionally neutral.
File:Close up face.jpg
A close shot is when one part of the subject (usually face) fills up almost the whole frame. This shot can be very confusing for the audience if overused, because it is not good for establishing where they are or what is going on. The most common use is to show a character's emotion as a cutaway.
An extreme close up is used for dramatic effect, and requires a good reason to be used. This shot goes closer than the eye would normally see, and typically consists of just one part of the face such as an eye or a mouth, without a background.
A birds eye view angle is from directly above, putting the audience in  a superior position to the subject that now looks small and sometimes unrecognizable.
A high angle shot is less elevated than a bird's eye, but still gives the feel of the objects being smaller and less significant. These are good for establishing the setting, as the objects typically become part of it.
A low angle shot is defined as anywhere below the eye-level and looking up. This angle makes the audince feel smaller than the subject, and is often used to make the subject look bigger and powerful.
  
eyelevel angle
An eyelevel shot is exactly how it sounds - an angle in which the camera is in line with the subject's height so that he/she doesn't have to look up or down.

So what are my favorite shots or angles? My favorites are low angles shots because they can change the whole mood by distorting the subject to a greater height, long shots because they are critical in establishing the settings and can give such valuable information, and the close shot because it shows close up details of the subject, often portraying emotions.